https://stg-tud.github.io/eise/WS11-EiSE-11-System_Sequence_Diagrams.pdf
Showing posts with label Case study. Show all posts
Showing posts with label Case study. Show all posts
Thursday, January 30, 2020
Draw the system sequence diagram for process sale scenario.
CASE STUDY: Retail Store Management System
Construct a design element for Point of sale terminal management system that can be used for buying and selling of goods in the retail shop.
When the customer arrives at the post check point with the items to purchase. The cashier records each item, price and adds the item information to the running sales transaction. The description and price of the current item are displayed. On completion of the item entry the cashier informs the sales total and tax to the customer. The customer chooses payment type (cash, cheque, credit or debit).After the payment is made the system generates a receipt and automatically updates the inventory. The cashier handovers the receipt to the customer.
Construct a design element for Point of sale terminal management system that can be used for buying and selling of goods in the retail shop.
When the customer arrives at the post check point with the items to purchase. The cashier records each item, price and adds the item information to the running sales transaction. The description and price of the current item are displayed. On completion of the item entry the cashier informs the sales total and tax to the customer. The customer chooses payment type (cash, cheque, credit or debit).After the payment is made the system generates a receipt and automatically updates the inventory. The cashier handovers the receipt to the customer.
USE Case Diagram:-
Activity Diagram :-Sale Transaction
Class Diagram:
State Chart Diagram
Sequence Diagram:-
Collaboration Diagram:-
Deployment Diagram:-
Component Diagram:-
Library Management System
https://www.startertutorials.com/uml/uml-diagrams-library-management-system.html
Library Management System
Read the following documents/reports to understand the problem statement, requirements and other necessary things related to the Library Management Application: Doc1, Doc2, Doc3, Doc4, Doc5, Doc6
Contents [hide]
Use case diagram
Class diagram
Sequence diagram
Collaboration diagram
Statechart diagram
Activity diagram
Component diagram
Deployment diagram
Draw Class diagram for, customer order from a retail catalog. The central class is the Order. Associated with it is the Customer making the purchase and the payment. A payment is one of three kinds: Cash, Check, or Credit. The order contains Order Details (line items), each with its associated Item.
Wednesday, January 15, 2020
Activity diagrams may be used for different purposes during system development process. List such purposes.
A soft drink vending machine accepts coins for a variety of products.
When the amount of money deposited into the machine is equal to or greater than
the price of any of its available products, the respective product selection
buttons will be enabled for the user to make the selection .After the user has
made a valid selection, the machine wil dispense the soft drink, together with
the change (if applicable). Draw the Activity Diagram for this vending machine.
State clearly about assumptions and limitations you have considered during your
design.
Algorithm Name: Vending Machine
Assumptions:
- only
dispense change in coins (5, 10, 25 cents)
- different
items could have different costs
- users
can press a button for requested item type, or to return all input money
- there
is a message window, can call "print(string)" and it will
display.in LED
- there
is a "dispense(item type)" function
- assume
that machine will reject all coins except US nickel, dime, or
quarter
- it is
our responsibility to update Bal and coins[C], but the
machine will keep track of available[X] for us
Representation:
- there
is a counter called "Bal" that keeps track of total of
coins input so far
- cans
could have different costs: cost[X]
- available[X]
is a boolean variable that indicates whether there is ³1
of X left
- the
internal reservoir of coins is
represented by coins[C] where C is 5, 10, or 25 and returns an
ordinal number for how many coins of that type there are inside
Strengths
- if
machine is completely out of requested choice (or all cans), user can ask
for their money back
- algorithm
is guaranteed never to give back more than the balance
- if the
user just asks for their money, back we can guarantee to always make
change (at least by using the coins
they input, but not necessarily)
Limitations:
- it is
possible that this algorithm might by unable to make change, for
example, in the case where a user puts in $1.00 (4 quarters), buys an item
that costs $0.90, and we have no dimes or nickels to start with
Pseudocode:
if user inputs a legal
coin C (e.g. 5, 10, or 25):
coins[C] = coins[C]+1
Bal = Bal+C
if user presses the 'return
change' button:
make_change(Bal)
Bal = 0
if user presses
button for can of type X:
if available[X]=False:
print("unavailable, make another
choice")
else if Bal<cost(X):
print("insufficient funds, put in more
money")
else:
dispense(X) // machine will update
available[X]
make_change( Bal-cost(X))
Bal = 0
subroutine
make_change(Bal):
while Bal>0:
if Bal>25 and coins[25]>0:
dispense quarter
coins[25] = coins[25]-1
Bal = Bal-25
else if Bal>10 and coins[10]>0:
dispense dime
coins[10] = coins[10]-1
Bal = Bal-10
else if Bal>5 and coins[5]>0:
dispense nickel
coins[5] = coins[5]-1
Bal = Bal-5
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